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jakarias
18 March 2008 @ 09:50 pm


KAKURO!

Inspired by reading the free Guardian newspaper this week in the bar I thought I'd concoct my first Kakuro puzzle!

All you have to do is put a digit from 1 to 9 in every white square so that the vertical or horizontal 'blocks' of white squares add up to the number written at the top of the block (if vertical) or at the right hand side of the block (if horizontal). The only other restriction is that you can't have the same digit more than once in any block (e.g. 6 = 3 + 3) isn't acceptable.

Have fun!!! Sorry for the lack of recent content too!

Jak

xxx

ridleyismyguru@hotmail.co.uk
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jakarias
10 December 2007 @ 04:49 pm
I made one of these recently for someone... So I thought I'd share it. It's got a difficulty of 48 (whatever that means) and it is a Su Doku (sorry!). Just so everyone knows. You have to enter the digits from 1-9 in every row, bolded out 3x3 box and column once only. Boring eh? That's why I was reluctant to start constructing them to start with but they are ok I guess!



There you go... happy days to you all!

Jak
 
 
jakarias


Slitherlink

I did have a bigger one but I sold it to Lancaster for £100 with two other unpublished puzzles which will appear on a promotional poster later this year. It will be available online and I will post a link when it materialises.

Click the slitherlink tag for instructions. Make a loop. Break a leg!

Have fun

ridleyismyguru@hotmail.co.uk 
(seriously... I have nothing more important to do than checkin e-mails)
 
 
Current Mood: cranky
 
 
jakarias
30 April 2007 @ 05:29 pm




Sexy Chess Puzzle (because you rook so wovely tonight)

Haha! I managed to get squeeze another one out this month! (If you didn't realise, the other one was an April Fools Puzzle... the answer being 'they all start with 'jelly' '). But no jokes here! This is an actual puzzle!

Welcome to Chess Solitaire! 

1.Choose a piece
2. Use it to take another piece. It must be of an opposing colour. (all pieces move as they would in chess, the pawns can only move one place diagonally).
3. Once you take a piece... you become it! So if you take a white knight with a black bishop, your next move is as a white knight kay? Then you could only take black pieces... and so on.
4. You cannot AT ANY POINT move across the centre square. No move may pass over it. (e.g. the black rook on the centre left can't take the white rook centre right.
5. Try and clear as many pieces as you can. If you are unable to move, you end your game. Try and clear all the pieces and use your last piece to land in the centre square (the ONLY time you are allowed to do this). 

Good luck!

Jak -- ridleyismyguru@hotmail.co.uk (solutions, questions, ideas, suggestions)

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Current Mood: complacent
 
 
jakarias
01 April 2007 @ 03:43 pm
What do the answers to the 'Jelly! Jelly! Jelly!' puzzle have in common?
 
 
jakarias
29 March 2007 @ 08:12 pm

Jelly Puzzle!

What letters can be placed to make words involving our favorite dessert?

1. Jelly???
2. Jelly????
3. Jelly?????

Have fun!

ridleyismyguru@hotmail.co.uk

 
 
jakarias
21 March 2007 @ 04:54 pm

A challenge for all sailors!

SESWSWS
ESEENESW
SNSWNS
EWSWWN
EENWWNW

Pick any square you like in the 'sea'. From there you must follow the direction of the wind only (N=North=directly upwards) as far as you like until you decide to stop on another square. You cannot go outside of the 'sea'. When you stop on a square you must do this again, following the direction of the wind written in the square you last stopped on. 

My challenge to you is to pick any square you like and start sailing and to get back to the square you started from visiting every other square exactly once before you get back. 


Jak- ridleyismyguru@hotmail.co.uk (heh, seamen...)
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jakarias
13 March 2007 @ 03:42 pm

Otto Janko categorises puzzles in terms of their difficulty/time taken to solve and their size, but has failed to produce a system that organises puzzles by a quality known as their 'cuteness' (a term coined by ZM). This, puzzle I decree as 'cute' with a factor 6 out of 10. lol. 

if you want to send anything to ridleyismyguru@hotmail.co.uk for a verification I'll reply but if you get it, you've got it.

Jak (not dead)

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Current Mood: good
 
 
jakarias
26 January 2007 @ 03:14 pm


Chatroom!
I've been getting many emails from Mr. Janko telling me about various logical puzzles popular in Germany. This one was quite fun so I made my own example of it.  The idea is that there are a bunch of people using red computers (those red squares) who are connected to people using the purple computers (the purple squares - they have dots in them for those of you who are colourblind) via the "Internet" (which are those very pretty globes I have drawn in). All you have to do is figure out who is connected to whom and how they are connected.

How?
1.Okay, first off. Every red computer and every purple computer must be connected to exactly one globe. They are connected by straight lines with no junctions or branches (making paths as you would in Masyu so that a path line can only enter/exit a square through the midpoint of one its sides and only one section of line is permitted per square). A line can either go straight through a square or make a 90 degree turn.

2. If a terminal has a number in it, the path connecting it to the "Internet" globes must have exactly the amount of 90 degree turns as specified by that number. Unnumbered terminals have no restriction on 90 degree turns in their paths to the Internet. Any given Internet globe must be the endpoint of exactly one red and one purple terminal.

3. Every square in the grid must be visited by exactly one path exactly once. 

Have fun! More puzzles on the way! 

Jak - ridleyismyguru@hotmail.co.uk (remember, when in chatrooms, pretend you are fat... it adds mystery)
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Current Mood: creative
 
 
jakarias
23 January 2007 @ 12:30 pm

All hail Otto! He has brought you Masyu!
The amazing intellectual playground known as www.janko.at have now completed plans to launch an interactive Masyu applet online for the end of the month. To celebrate I have tried to make an OTTO tribute puzzle. It was almost perfect with the corresponding letters being made out of opposite colours but I couldn't quite squeeze a white circle in the top right 'T'. Nonetheless it is a devious puzzle which is still worthy of the OTTO brand even if i do say so myself. You can find out how to play it by clicking the 'masyu' tab at the bottom.

But basically. Make a single loop with no junctions/branches in the grid so that it passes through every circle. The single continuous line must make a 90 degree turn on black circles but must not do so before or after these circles in the path. As for the white circles, the path must pass straight through them and make a 90 degree turn before and/or afte
r these circles in the path. No diagonal lines please.

ridleyismyguru@hotmail.co.uk

Jak 

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Current Mood: accomplished
 
 
jakarias
22 January 2007 @ 05:13 pm
I'm in the process of doing a tribute puzzle for the wonderful Angela and Otto Janko (even though it just says OTTO in the puzzle) but I'm not going to tell you what sort of puzzle it is I'm doing or why for now, you'll just have to wait. (btw visit www.janko.at It's great fun!). To whet your appetites for a full on meaty logic puzzle in my next post... I give you  rather simple coin puzzle.

Tea Time Teaser #1 
There are 14 pennies arranged on a flat surface table so that there are 9 heads showing face up and 5 tails face up (these are standard 1p coins so there's nothing wrong or tricky about the actual coins). You also have a coin in your hand. All you have to do is remove 2 of these coins from this array and then place the coin in your hand into the array (any which way up you choose. It can be heads or tails) so that there is an equal amount of heads and tails showing face up.

Easy isn't it?

Solutions to ridleyismyguru@hotmail.com please.
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jakarias
21 January 2007 @ 09:56 pm


A polynomious! (oh I did that already didn't I?)

See Puzzle 1 for the rules or click the 'nomious' tag at the bottom of this post. A quick overview of the rules is to fill this 10x10 grid with exactly one number per cell so that every number is part of a polyomino formed out of that many cells (and all the cells in the polyomino must contain the same number too). Just to mention again, a polyomino is any cell region that can be made from a monomino (a single cell) and adding cells that share an edge with this cell (to make a domino) and then adding cells in this way to any cell in the shape in the same way to make bigger polyominoes. 

Don't worry folks, I haven't run out of ideas. I just fancied a bigger bite of the delicious polynomious logic pie to warm me up for few more cryptoids for you all to squirm over and some other 'little nasties'. Logic puzzles are fun to make and solve but they don't really torture people do they? Watch this space. Bye for now

ridleyismyguru@hotmail.co.uk    

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Current Mood: amused
 
 
jakarias

? x ???????

Polyamystery!

See Polyamory puzzle  or click the poly tab to for instructions. The idea is to divide the above grid into polyomino blocks that contain all of the letters of a given set of target words (such as 13 x JAKJAK and 11 x ATTACK) but in this puzzle I've added the twist that I'm not going to tell you what you're looking for or how many polyominoes you're even supposed to find, but if you have the sleuthing skills to solve this riddle, a rather simple logic puzzle awaits you.

ridleyismyguru@hotmail.co.uk


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jakarias
15 January 2007 @ 05:31 pm



Use your reasoning to correctly place pillars in this house's plan in !Heyawake!

Yet another delicious logic puzzle from Nikoli! Here you have the bird's eye view plan of a building. It is your job as architect to decide where the support pillars will go. Fill these pillars in as black squares according to the following constraints...
1)There are rectangular rooms marked out with black lines. Some rooms contain numbers in their top right corner. They are the desired amount of pillars for that room. There MUST be exactly that many pillars (black squares) in those rooms with numbers.
2)A pillar cannot share a side with another pillar. A pillar may only be diagonally adjacent with pillars if they are to be adjacent at all.
3)The pillars may not be placed so that different areas of the building are cut off from up each other. You must be able to start from any non-pillar square and arrive at any other by means of moving up,down,left and right only (not diagonally) without 'walking through' a pillar.
4)The building must be of sound structure. There cannot be a rectangle of non pillar squares passing through three separate rooms (so if a region of non-pillar squares begins in one room, it is allowed to pass completely through a second room in that direction but cannot enter a third room, There must be a pillar in the third room before another non-pillar square can be entered).
 
 
ridleyismyguru@hotmail.co.uk

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jakarias
12 January 2007 @ 12:02 pm

(gracious thanks to www.vexuspuzzle.com for the graphic) 

Navigrid for the New Year

As for the Christmas puzzle... two people have got the right answer so far and I did say that there would be a total of three winners so I'll leave it open for a while longer. The winners already know who they are but will be formally praised on WAS? very soon. 

Before I begin I would like to say that this post grabbed the attention of the original developer of the Navigrid (originally Vexus) who quite amazingly offered to provide the graphic for the particular puzzle I constructed! Check out www.vexuspuzzle.com if you like this puzzle!

Anyway , this thing above looks nasty but there's not much to solving your basic navigrid...

Rules
1. There are nine white squares in which the numbers from 1 to 9 must be placed, one to each square.

2. The eight arrows also must be associated to each number (except the number 9) so that consecutive numbers are reached by following the arrow. So if you associated a (one up, one left) arrow to the number six, you would have to come to a number seven by means of either moving one square up and then one square left   or   by moving one square left and then one square up.

3. By giving the digits from 1-9 exactly one arrow, the resulting trail should go from 1 to 9 in correct numerical order (1 then 2 then 3...), WITHOUT ENTERING A BLACK SQUARE AT ANY POINT.

4. The arrows with a 2 just mean that you must travel 2 SQUARES in that direction (Easy eh? Now guess what the 1's mean!).

5. Although you are allowed to rearrange the order in which the directions are taken when there are two arrows compound into one symbol (as stated in step 2), you are not allowed to break up a '2' arrow into two steps.

e.g. The (2 down, one right) arrow can be used as a (one right, 2 down) arrow but not a (one down, one right, one down) arrow. (Although they all end up in the same place, this method of avoiding entering a black square is not permitted).

Enjoy! and Happy New Year!

 
 
jakarias
15 December 2006 @ 01:02 pm

Competition Puzzle
Since the death of Who-Doku? I was left a puzzle short of ten, which is a shame so I cobbled this little lateral thing up out of nothing which will act as a half decent competition and give everyone else a chance to solve before the puzzle pros can. It's a LATERAL puzzle so it should be a bit of a stinker hopefully...

Christmas Puzzle

I'm extremely forgetful. I have a password which six vowels and ten consonants... that much I can remember about it apart from the fact that even If I get it wrong and type the password into the password field and get this...

****************
I will always be able to remember what it is.

What is my password?

Winners (let's say three) get a puzzle dedication or get to choose what sort of puzzles I construct next.

MERRY CHRISTMAS!!! (I'll see you all in the new year) 

 
 
jakarias

13x JAKJAK 11xATTACK

Polyamory! (Fingers Crossed I got this one right ZM!

I'm usually known as a perfectionist but I've been letting myself slip in the copying stages of 2 puzzles and just messed the hell up with one of my bizarre lab creations (maybe it's fate that a sudoku variant isn't included in WAS?(?)).
Anyway, to conclude a two puzzle streak of self-obsessed aesthetica, I give you this polyamory grid.
Rules
By deciding which of the above dots should be connected (the grey lines show you where possible links can be made), divide the grid up into twenty four hexominoes (so that each of the six tiles shares an edge with at least one of the others in any given hexomino) so that there are thirteen hexominoes which contain exactly the letters in "JakJak" and another eleven containing the letters in "Attack". That's really all there is in terms of rules. Technique seems to govern the solving of this sort of puzzle. check out zotmeister's journal for some good ones. 

P.S. I really hope I've checked this as vigourously as I think I have. 
 
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jakarias
13 December 2006 @ 10:25 am


Light Up! (with a very effective way of showing that I'm no plagiarist)

As promised, a Lights Up! puzzle with a nice aesthetic going on there. It seems an appropriate sort of puzzle with Christmas just around the corner.
Anyway...
The rules
--The goal is to light up every white square in the grid
--In any white square you can draw a light bulb (I usually just draw a circle or my poor illustration of a bulb). Any bulb drawn will automatically light up the square it is in, as well as every square in that row and column unless there is a black square in that row or column (in that case, the bulb lights up every white square until it reaches the black square).
--A bulb is not allowed to light up another bulb, so a bulb can only be in the same row/column as another if there is a black square separating them.
--The numbers in the black squares tell you how many bulbs there must be in the surrounding 8 cells altogether (no bulbs in black squares).
--If there is no number, there are no restrictions on how many bulbs that can be placed as long as no other rules are broken.

That's it... enjoy!

Jak 

 
 
jakarias
12 December 2006 @ 04:27 pm

Made a mess of something called Who-Doku? It doesn't work at all when I started making stuff up as I went along. I might try it again someday.

Sadly yours.

Jak *sniff*

 
 
jakarias

Walkabout! (Just want to go drinking now)
This isn't exactly an original idea. I've seen it here and there but they do make good puzzles and I haven't seen them published under any particular name so I've christened the above grid as Walkabout!
Just because it isn't a generally published puzzle type (to my knowledge) doesn't mean you won't be able to have a good go at it.

The rules like
You have to get from the S square to the F square by making moves of up, down left or right only from square to square. You can't move into a black square, just white ones. You can't visit the same white square twice and you have to visit every white square on your route from S to F. It may not be a direct route but remember that this isn't an errand from S to F, it is a Walkabout!

Have a whack, but don't dilly dally on the way.
--Jak
 
 
 
 

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